Sad to report that last Friday my Sister returned to the essence.
In her absence she is bringing us closer together. Praise be to The Most High! She was quite a character, and as I reconnect with others we laugh heartily WITH her. Her antics, and ways were her own. May The Most High be pleased.
https://youtube.com/shorts/-LV....bti4uQCM?si=d-JE_Apd
RSVSR Guide How to Wear Players Down in GTA Online by Driving Smart
You know that little shiver you get in a busy Los Santos lobby when you realise somebody's tracking you? Most people reach for the biggest gun they own, but the better answer is often your steering wheel. The real weapon is how you move, how you pause, how you refuse to be "easy." Even when I'm just doing a routine run, I'll drive like I've got options—because I do, and that mindset matters. If you're stacking cash for upgrades and you're already thinking long-term, slipping GTA 5 Money buy into the wider plan makes sense, but it's still your movement that keeps you alive in the moment.
Pressure Before The First Shot
A lot of fights are decided before anyone even fires. If you keep orbiting the edge of someone's mini-map, popping in and out of line-of-sight, you force them to think. Constantly. "Is he baiting me?" "Is there a sticky bomb angle?" "Do I get out now or wait?" Those tiny questions add up fast. You'll notice it when they start over-correcting, clipping a curb, taking a bad corner, or swapping weapons at the worst time. You didn't outgun them; you wore them down, one small decision at a time.
Make The Engagement Feel Awful
Griefers love clean math: straight road, clean lock-on, quick payoff. Don't give them that. Drive weird routes on purpose. Cut behind buildings, dip into parking structures, skim the canals, use hills to break missiles, and keep changing your speed so their timing feels off. Keep distance when you need it, then close it just enough to make them flinch. If they can't predict you, their confidence drops. And once the fight feels "expensive" in effort, a lot of players bail and go hunt an easier target.
Control Without Winning A Kill Feed
High-level play isn't always about looking scary; it's about controlling the flow of the session. You want to finish the sale, reach the objective, or just cruise without turning the lobby into a war zone. So you drive like a problem they can't solve quickly. You block their angles with the environment, you keep your exits open, and you never commit to a straight line for longer than you have to. It's not flashy, but it's effective, and it keeps the session on your terms.
Boost your GTA 5 wallet instantly — get GTA 5 Money now: https://www.rsvsr.com/gta-5-money
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